Capcom 3, Capcom has set the new standard for these kinds of retail-based upgrades. With Super Street Fighter IV and Ultimate Marvel vs. The King of Fighters XIII is an improvement on KoF XII in every way, but it still feels a little bit behind the times. Released: Novem(NA) / Novem(EU) / Decem(JP) The King of Fighters XIII (PlayStation 3 , Xbox 360) ![]() That brings us to The King of Fighters XIII, the game that does its best to give us the experience that KoF XII should have been in the first place. Much like Street Fighter III: The New Generation, KoF XII felt like a promising, half-finished first entry in a fighting game franchise that was just begging for a fully-featured follow-up. ![]() The core game was still fantastic, but the fine tuning and features that fans had come to expect from a full-priced retail fighting game release just weren’t there. Then I actually got it home, and I realized how much it sucked that the game had no story mode, the smallest roster in series history (lacking fan favorites Mai, King, K’ and many others), shoddy netcode, some balancing issues related to the new systems, and a load of other flaws and frown-makers. ![]() The game featured some of the best 2D graphics I’d ever seen, and a fighting system that felt familiar, yet offered plenty of opportunities for discovery and creativity. After slogging through the slow-paced, polygon-based KoF: Maximum Impact games, it was such a relief to see the series return to its roots. I fell madly in love with The King of Fighters XII the first time I played it.
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